Sometimes achieveing cool things require to give up. I had to quit my position to have the authorization to finish this design, before i leave. Because, you know, doing something cool isn't really like working. it's not like spending your time designing spoons and tea cups, along with food, pancakes and the like. I had to 'hijack' the briefing and had 2 days to design the whole thing (which is less than for a generic character). The script was a bit vague, so it was a very good oportunity to fit a high concept, and Wilfried Pain was very suportive, (thanks :). The whole design process was entirely handled in 3d, and exported with a basic animation in Blender, so Jeremy Abram Paoletti (storyboarder) could place cameras and work finely his action sequences, and i think he did an amazing work at that. Luckily, Jérôme Bietrix and Henri Boussion could provide me a clean geometry of the Louvre, right on time, which was very helpfull, Thanks guys! There was an elaborate optimisation work (instancing), with Nicolas Seigneur to build the final model which added 10 days after the initial two days, and we were done. With a model about 80 M polys (of which 60M are instanced geo). Luckily the rendering team already had the Ninite plug in for the large establishing views. I think it is something the team can be proud of. Thank you to my artistic and technical colleagues, and especially to Jennifer Chu, who took all the dirty work to save me time for this thing! (sorry for the spoons, forks and pancakes)...
The quick animation i made to sell the concept to the directors. Sometimes a quick animation is worth a thousand drawings.